SMARTS Animation – The Breakdown, Grades 4-8

Description

SMARTS Animation – The Breakdown, Grades 4-8 (Robert Kerr)

If you want to produce amazing cartoons and animations, there are 12 principles/concepts that animators consider the law. We will teach you all 12 and complete exercises to help you work through them all. This will allow you to practice and create your own animations. Whether you use a computer or prefer hand drawn animations, these are the principles/concepts that will make you a great animator.

  • Squash and Stretch

An object’s volume does not change when squashed or stretched

  • Anticipation

Attention/Details must be applied to prepare for the actions to occur (i.e. bent knees before the jump)

  • Staging

Focus on what is important to avoid clutter and the unnecessary

  • Straight Ahead Action and Pose to Pose

Straight ahead action poses create a fluid illusion of movement for realistic action sequences

Pose to Pose is about building strong emotional or dramatic scenes

  • Follow through and Overlapping Action

Characters need to appear to follow the laws of physics and principles of inertia

Parts of a character are sensitive to different timing needs and move differently

  • Slow in and Slow out

Character movements need to be realistic and everything needs time to accelerate and to slow down

  • Arc

Animations must consider speed, momentum, fluidity, and flow

  • Secondary Actions

Attention/Details and Actions should enhance the main action

  • Timing

Addressing the movements of the character’s actions, reactions, and moods and their relation to each other

  • Exaggeration

All about the style/appearance of the scenes and/or personality of the characters (i.e. realistic, dreamlike, dark)

  • Solid Drawing

Animations must be understood and illustrated three dimensionally

  • Appeal

Characters must be interesting, real, and connect to the audience.

 

Tuesdays @ 6:00-6:50pm

Sept 17, 24

Oct 1, 8, 15, 22, 29

Nov 5, 12

SMARTS Family Dinner Nov 20

 

ENROLL NOW!!!